Lawrence from Question Gamification discusses effective gamification in education. He criticizes typical gamification’s reliance on extrinsic rewards (points, badges), advocating for intrinsic motivators like agency, ownership, meaningful rewards, and fun. He outlines Bartle’s Player Types (Explorers, Achievers, Socializers, Killers) to design for diverse student motivations. Lawrence demonstrates creating interactive, non-linear lessons in PowerPoint, exemplified by an Ozymandias adventure. He shows how simple PowerPoint button linking facilitates student choice and engagement, shifting teachers into guide or storyteller roles.


