This video is about how to leverage player psychology in the classroom. The speaker argues that games can be used to teach students in a more engaging and effective way. He discusses the importance of understanding player motivation and how to design learning activities that tap into those motivations. He also talks about the importance of self-determination theory, which states that people are motivated to learn when they feel competent, autonomous, and related to others. The speaker provides several examples of how games can be used in the classroom, such as Dungeons & Dragons, Jeopardy, and Minecraft. He also discusses the importance of backward design, which is a process for designing instruction that begins with the desired learning outcomes and then works backward to determine the appropriate teaching methods and assessments. The speaker concludes by emphasizing the importance of creating a positive learning environment where students feel safe to take risks and make mistakes.